Aug 28, 2009, 05:36 PM // 17:36
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#61
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Krytan Explorer
Join Date: Sep 2006
Location: USA
Guild: SSW
Profession: E/
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Quote:
Originally Posted by AKB48
But without Shadow Form, UW is un-doable, after all, has there ever been a team that can complete all the quests before uwsc came? No, there is, and will not be one, uw is too tough for that.
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This is not true, there have been teams to clear UW long before the speed clears came into being; before Ursan was thought of, etc.
It took time (a LOT of it), patience, and decent people, but it was very doable.
Back to the topic at hand....
Nerfing SF is not the answer, and it will only succeed in making people whine. What needs to be changed is how the chest spawns. Changing this into a vanquish in addition to completing all the quests will slow down groups significantly.
Just nerfing SF will bring another SC group build to the fore. Adding sig of disenchant will impact tanking abilities for non-SC groups (removal of obby, bond, PS).
The issue isn't truly with the skill, but with the speed in which the clears take place. If that speed were not possible, then other groups would be equally viable. After all, the object of the speed clear is to get to the chest as quickly as possible, which means killing as little as necessary. Making them kill everything bogs them down and makes the clear slower.
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Aug 28, 2009, 05:38 PM // 17:38
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#62
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by zelgadissan
My preferred method, you say?
- Deadly Paradox lasts for 10 seconds and disables all skills for 10 seconds.
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Would still be able to Maintain SF.
Dwarven Stability says hi.
Reverting it to old state isn't a bad idea, however with nerfing SF expect something new to come up. It always happens.....
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Aug 28, 2009, 05:40 PM // 17:40
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#63
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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If they wanted to JUST nerf UW speed clears, they would simply give everything in the Chaos planes the following skill:
Signet of Weariness
However, they won't likely do this, because UWSC is only a symptom of the disease that is Shadow Form. But then, who knows... maybe they'll treat the symptom rather than the disease. We'll see (someday).
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Aug 28, 2009, 05:40 PM // 17:40
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#64
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Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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Quote:
Originally Posted by Fabez
Add environmental effects to the Underworld, like the ones encountered in the Realm of Torment/Urgoz's Warren/the Deep.
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This might be the strongest and simplest nerf available, one which might keep farming in the game while still limiting speed clears. There could be a UW-wide effect, or each section of UW could get its own effect: One which drops a pip of energy regen, one in which skills cost more energy, one which reduces the damage you put out, and one which shortens the duration of enchantments.
Shadow form itself is not likely to take the nerf. Linsey has said that farming is a viable way of playing the game.
What, then, is likely to take the nerf? The ability to split up and solo the whole place? Maybe the 600-smite team?
Environmental effects could alter SF's permanency. They could alter the duration of Prot Spirit and spirit bond. They could alter the strength of Sliver armor. Could alter Cry of pain, arcane echo, and so on.
Otherwise, A-net will continually play catch-up, as players alter the methods to pump out damage. We've seen Cry, then RoJ, and FoC, and who knows what other methods, as the players outguess A-Net.
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Aug 28, 2009, 05:50 PM // 17:50
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#65
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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Quote:
The issue isn't truly with the skill, but with the speed in which the clears take place. If that speed were not possible, then other groups would be equally viable. After all, the object of the speed clear is to get to the chest as quickly as possible, which means killing as little as necessary. Making them kill everything bogs them down and makes the clear slower.
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This is the exact problem with SF, you can run through huge mobs and drag them all over the map while they "attack" and it really only helps you because sliver armor does alot more dmg. Even with OBBY flesh you couldn't run around like a crazy man aggro'ing half a zone because you could still be HIT, just weren't the target of spells.
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Aug 28, 2009, 05:54 PM // 17:54
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#66
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Krytan Explorer
Join Date: Sep 2006
Location: USA
Guild: SSW
Profession: E/
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Quote:
Originally Posted by toocooltang
This is the exact problem with SF, you can run through huge mobs and drag them all over the map while they "attack" and it really only helps you because sliver armor does alot more dmg. Even with OBBY flesh you couldn't run around like a crazy man aggro'ing half a zone because you could still be HIT, just weren't the target of spells.
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They did adjust aggro once so you couldn't pull as many or as far. Further adjustment to this would reduce this issue. Sliver could also be made to break aggro if a creature is getting hit too quickly it. As it some, many foes will back off and regen (to a point) before attacking you again; if you don't corner them that is.
Again, this is zone adjustment though, not skill nerf.
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Aug 28, 2009, 05:59 PM // 17:59
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#67
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Quote:
Originally Posted by therangereminem
this wont work becuz its a spell you can not target somone with chabs if ther ein shadowform. if they target it on somone that isnt in sf and your next to them it willremove sf however.
but yeah way to fail and know your skills
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Oh poohooo I thought it was PBAoE (possibly it was before?)
There is an idea infact, Make chillblains PBAoE and give them it.
Eat it smartalec.
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Aug 28, 2009, 06:14 PM // 18:14
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#68
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Rugar
Remove consumables.
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Love it, it will also general pve scrubnes.
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Aug 28, 2009, 06:17 PM // 18:17
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#69
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Whatever you do to UWSC, you'd need a time machine to make it worthwhile.
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Aug 28, 2009, 06:30 PM // 18:30
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#70
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Academy Page
Join Date: Sep 2007
Location: UnderWorld
Guild: Absence Of Light [AoL]
Profession: Mo/Me
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Take of the effect of essence of celerity: reduces skills recharge time to 20% and change it to something else
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Aug 28, 2009, 06:32 PM // 18:32
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#71
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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Quote:
Originally Posted by Xeros Rex
Take of the effect of essence of celerity: reduces skills recharge time to 20% and change it to something else
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Your nerfing more then UWSCs then.
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Aug 28, 2009, 06:34 PM // 18:34
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#72
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Academy Page
Join Date: Sep 2007
Location: UnderWorld
Guild: Absence Of Light [AoL]
Profession: Mo/Me
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Quote:
Originally Posted by Schnellburg
Your nerfing more then UWSCs then.
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Your right I guess that would nerf more.
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Aug 28, 2009, 06:42 PM // 18:42
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#73
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Krytan Explorer
Join Date: Mar 2006
Location: sweden
Guild: N/A
Profession: Mo/
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Quote:
Originally Posted by Haxor
Functionality change:
Shadow Form
Enemies now ignore you. You cannot deal any damage whilst enchanted with Shadow Form.
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Which wouldnt stop us from being Able to Degen foes to death.
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Aug 28, 2009, 06:46 PM // 18:46
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#74
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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SF wont get nerfed, rather the areas will be reworked. To nerf UWSC you only need to change 1/2 areas. Some examples, Sig of disenchantment in plains, RoD on the smites, Well of the Prophane in pits, Give behemoths Choking gas/ignite arrows, or tranquility.
The problem with doing these is that it COULD make UW a lot harder for other teams. Especially for tanking, as a lot of tanks rely on enchanments, besides Defy Pain warriors. So there's very much a catch 22 situation that a-net have on their hands, nerf UW, at the cost of making UW more unattaintabe then it was before SF and ursan. Or nerf SF (which they ahve already said they won't be doing).
A few people have mentioned nerfing Sliver, this wouldn't make UWSC all that much harder, as all areas can be done without Sliver, and not neccessarily harder or longer...
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Aug 28, 2009, 06:46 PM // 18:46
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#75
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by DarkGanni
Would still be able to Maintain SF.
Dwarven Stability says hi.
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Ah yes, how could I forget
In that case, how about a functionality change to "Your assassin skills activate and recharge 50% faster. Your skills are disabled." I upped the percentages, so it's a buff
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Aug 28, 2009, 06:58 PM // 18:58
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#76
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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You can not use any skills under shadow form except for shadow form.
Shadow form
5e, 1/4c, 45r
(General SF descript here)+ You can not use any stances or non assassin skills while enchanted with shadowform
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Aug 28, 2009, 07:36 PM // 19:36
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#77
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Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
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but signet of disenchantment would nerf builds other than SF..
this. =P
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Aug 28, 2009, 07:38 PM // 19:38
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#78
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Krytan Explorer
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
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Nerf solo farming in general, anyways why is UWSC such a big deal? It's not like you make a lot of money doing it anyways..
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Aug 28, 2009, 07:49 PM // 19:49
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#79
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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Nerf SF, 12chars
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Aug 28, 2009, 07:52 PM // 19:52
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#80
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by Targren
Lolwut?
Are you confusing UW with DoA HM by any chance(even in that case it's an exaggeration, but only slightly)? Or just being hyperbolic? UW lameway is doable, just long, boring, and unrewarding.
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Would you wanna spend hours doing something unrewarding? Doable = you can do it for fun & profit, all the while it doesn't take an eternity to do it. Guess I probably should have made that^ clear.
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